Anime Origins Mythic Units
Honored One, Data Analyst, Linked, Primordial, Commander, Super 3, Purgatory, Super, and Butterfly Dance.
Mythic is the rarity most Anime Origins accounts actually play. Secrets are S+, but banners are stingy. After the 14 August 2026 launch and the mid-August balance patch, nine Mythics matter: Goju (Honored One), Bluma (Data Analyst), Noroto (Linked), Starku (Primordial), Igritto (Commander), Goki (Super 3), Bon (Purgatory), Vegita (Super), and Shinoru (Butterfly Dance). The first three were discovered at launch. The next five emerged during the balance patch window. Shinoru remains the thin-data name. This page is the kit sheet; early-meta letters live on the unit tier list. When a Secret finally drops, read Secret units and keep Bluma anyway.
Mythics still eat traits and evolution materials. Goju and Noroto want damage or cooldown. Bluma wants Hustler or Looting. Starku and Igritto want Rupture or Overseer. Bon wants Stride. Vegita wants Rupture or Ace. Shinoru should not see Immortal pity until the kit is no longer a blank row. Legendary fillers that you outgrow are on Legendary and Epic units.
Goju (Honored One)
Goju (inspired by Gojo) is an S-tier Mythic because the lane becomes safer, not because the tooltip is a simple damage percent. Infinity nullifies attacks that approach the unit by stretching the space in front of it. That is placement insurance in Infinite Mode and in any chapter that throws projectiles or contact damage at your carry.
Infinity Expansion slows enemies that remain in range for six seconds by 30 percent for six seconds. Slow is a force multiplier for every other unit on the track: Madara’s Calamity, Valcrad’s coffin pathing, Noroto’s cloak window, even Bluma’s kill conversions. Place Goju where enemies linger, not on a straight that they sprint through in two steps.
Goju is the correct first carry if you have no Secret. Pair with Bluma, push Story, and do not sell Goju the moment Madara appears. Slow plus a Secret AOE is a comp, not a downgrade. Ace, Haste III, or Overseer all fit. Scholar is a waste on a unit you already intend to max.
Bluma (Data Analyst)
Bluma (inspired by Bulma) is the A-tier farm that refuses to leave the board. Combat Data Optimization lets allied units in range generate Training Data on kills: plus 1 per enemy, plus 5 per mini-boss, plus 25 per boss. At the start of each wave you gain bonus income from checkpoints:
| Training Data | Bonus income |
|---|---|
| 35 | +5% |
| 80 | +10% |
| 145 | +15% |
| 240 | +22% |
| 380 | +30% |
Place Bluma on the busy lane, not in a decorative back corner. The unit does not need to solo the boss. It needs nearby allies to score kills. That is why farm comps on team builds still include a real clearer.
Hustler is the dream trait (plus 30 percent income and range). Looting is the backup. Immortal on Bluma is a team-wide mistake because Immortal’s placement limit of 1 belongs on a Secret. Keep Bluma after you pull Madara. The Secret spends the gold Bluma prints. Accounts that replace farm with a fourth damage Mythic stall on Infinite breakpoints and Raid upgrade ticks.
Noroto (Linked)
Noroto (inspired by Naruto) is the other S-tier Mythic: a timed burst instead of a slow aura. Nine-Tails’ Cloak gains 1 Chakra every 3 seconds. At 10 Chakra, Noroto enters the cloak for 20 seconds: plus 25 percent damage, minus 20 percent cooldown, plus 15 percent range. Chakra does not build during the cloak, so the cycle is ramp, burst, repeat.
Tailed Beast Barrage only runs while cloaked. Every three attacks, a chakra burst hits around the target for 50 percent damage in a small area. If you judge Noroto on the uncloaked auto, you will underrate it. If you place it on a lane that is empty during the 20 second window, you will waste the cloak on air.
Noroto is the Story sweeper when Madara did not drop. Haste traits shorten the time between bursts. Stride can work if the unit never stops attacking. Decay is optional. Do not park Noroto behind Bluma out of range of the pack it is supposed to delete during cloak.
Starku (Primordial)
Starku (inspired by Coyote Starrk from Bleach) is the premier Mythic nuke. He rewards smart placement: give him space and he returns bonus Damage, bonus Range, and solid lane control through his Lone Gunslinger positioning passive. His burst damage is powerful enough that some tier lists rank him S+ alongside the Secrets.
Starku’s kit is straightforward: high damage, strong nuke ability, and built-in slow from Gun Smoke. He does not need ramp or timing windows like Noroto. He just hits hard from the moment he is placed. That makes him the best Mythic for players who want a carry that works without a complex rotation.
Trait with Overseer for consistency or Rupture for aggression. Place Starku on a straight where his range covers the longest possible segment. He is not a farm unit. Pair him with Bluma so the gold exists to upgrade the unit that actually owns the damage.
Igritto (Commander)
Igritto (inspired by the Commander variant of Starrk) is a high-damage ground carry that scales significantly during his Frenzy ability. Once Frenzy activates, Igritto gains lingering plus 35 percent Damage and minus 20 percent Cooldown even after Frenzy ends. His Oppressing passive provides consistent combat buffs.
Igritto is the steady DPS counterpart to Starku’s burst. Where Starku wants one big nuke, Igritto wants sustained uptime. His Damage and Cooldown bonuses, combined with Rupture, provide strong lane control and reliable sustained damage across Story, Infinite, and Raids.
Trait with Rupture to maximize burst windows. Place Igritto where enemies cluster so Oppressing triggers consistently. He is S-tier on most tier lists.
Goki (Super 3)
Goki (inspired by Goku Super Saiyan 3) is a boss-focused Mythic. He builds Fighting Spirit stacks for additional Damage and Crit Chance, making him a strong secondary carry that grows stronger the longer a fight lasts. His Overdrive scaling and teleport utility make him valuable in Raids.
Goki has a powerful synergy with Vegita: when both are nearby, they gain plus 25 percent Crit Chance. That synergy turns two average Mythics into a pair that competes with Secrets on boss content. Place Goki on the ground near Vegita’s Hill tile so both benefit.
Trait with Ascendant for boss content or Overseer for general use. Goki is easy to get and easy to evolve, which makes him a great beginner DPS unit. S-tier on most tier lists.
Bon (Purgatory)
Bon (inspired by Ban from Seven Deadly Sins) is the best support Mythic in the game. His Master Chef Sushi provides major Damage, Cooldown, and Range boosts to nearby allies. He also increases money earned from defeated enemies, giving him value in both combat and economy.
Bon is a Hybrid unit: he can output decent damage while buffing your carry units. He also helps against flying enemies because of his Hybrid targeting. In Raids, his buffs turn a good carry into a great one. His passive income boost makes him a secondary farm unit on top of his support role.
Trait with Stride to keep his attack tempo consistent so his buffs refresh frequently. Place Bon near your main carry so the buffs reach the unit that needs them most. Bon is S+ on most tier lists because no other Mythic provides this combination of support, damage, and economy.
Vegita (Super)
Vegita (inspired by Vegeta) is the best Mythic Hill unit. He deals solid damage from elevated tiles, covers flying enemies that Ground units cannot reach, and has a synergy with Goki that grants plus 25 percent Crit Chance when both are nearby. His easy evolution path makes him accessible to accounts that did not pull a Secret.
Vegita is essential after Story chapter 4 because flying enemies start appearing and Ground-only boards leak every flying wave. Place Vegita on a Hill tile overlooking a bend so his attacks clip enemies on two path segments. The Hill units and flying enemies guide covers the mechanic in detail.
Trait with Rupture or Ace. Do not waste Immortal pity on Vegita. He is a strong S-tier Mythic, but Immortal belongs on a Secret carry or your best Ground damage name. Vegita’s job is Hill coverage and secondary damage, not primary nuking.
Shinoru (Butterfly Dance)
Shinoru (inspired by Shinobu) is a Mythic with thin launch data. Public kits still read as a placeholder. This wiki therefore parks Shinoru in B on the unit list with an unknown flag, not in S beside Goju and Noroto. Do not invent a poison fantasy and spend 1300 Immortal pity to test it. Feed Shinoru only if it is literally your only Mythic, then move EXP the moment Goju, Noroto, or a Secret lands.
When Origins Project publishes the kit, this page will gain real passives and the tier list will move. Until then, treat Shinoru as a banner curiosity, not a plan.
Mythic versus Secret versus Legendary
If your best unit is Goju or Noroto, you already have an S-tier carry. Add Bluma, then chase Secrets without deleting the farm slot. If your best unit is Starku or Igritto, you have a damage Mythic that competes with Secrets. Add Bluma and Bon for the full comp. If your best unit is Vegita, you have Hill coverage and a secondary carry. Add a Ground damage name and Bluma.
Bluma stays when Secrets arrive because Training Data pays for Heaven Splitter, Coffin upgrades, and Love Beam cycling. Goju stays when Secrets arrive if the lobby still leaks to speed. Bon stays in almost every comp because his buffs are irreplaceable. Vegita stays as long as flying enemies exist. Noroto leaves first when a second Secret needs the placement. Shinoru leaves first in every other story. That swap order is the whole Mythic page in one paragraph, and it is why farm, support, and carry are graded on different axes instead of a single rarity ladder.
Frequently Asked Questions
Quick answers to the most common questions.
Is Goju better than Noroto?
They share S for different jobs. Goju slows and survives. Noroto bursts on a cloak timer. Keep the one that matches the lane you leak on.
Should I evolve Bluma or my damage Mythic first?
Evolve the carry you place every match, but do not skip Bluma forever. Training Data checkpoints are why farm comps work. See [team builds](/tier-list/builds/).
Why is Shinoru only B tier?
Launch notes still lack a real kit. The [unit tier list](/tier-list/units/) marks Shinoru B / unknown so pity is not wasted.
Is Starku better than Goju?
They serve different roles. Starku is pure damage nuke. Goju is control and slow. Starku ranks higher on damage-focused tier lists, but Goju's slow is irreplaceable in some comps.
Why is Bon so highly rated?
Bon provides Damage, Cooldown, and Range buffs to allies plus income generation. No other Mythic combines support, damage, and economy in one slot.