Anime Origins Legendary and Epic Units
Launch fillers and post-patch discoveries: damage, range, magic, stuns, and cash refunds.
Legendary and Epic units fill the board until Mythics and Secrets arrive. After the 14 August 2026 launch and the mid-August balance patch, the roster expanded far beyond the original five names. This page covers every discovered Legendary and Epic unit. The high-priority names are Tranko for dense-wave damage, Aneko for Hill coverage and stuns, Vegita for Hill DPS, Leorio for cash refunds, and Melio for crowd control. The rest are usable fillers. Read this page so you know who to feed, who to park, and who to sell. Then look at Mythic units for the bodies that replace them, and at team builds for where a filler is still allowed to stand.
Do not spend Immortal, Overseer, or 1300 pity tokens here. Ace or Haste III on Tranko is the ceiling. Hustler on Leorio is acceptable only if Bluma does not exist yet. Scholar can sit on a unit you are feeding and about to sell; it should not sit on a Secret you do not own.
Tranko
Tranko (inspired by Trunks) is the one Legendary worth a real EXP budget. Hope Against Despair grants plus 15 percent damage and minus 15 percent cooldown when five or more enemies are in range. Story Mode packs and Infinite clumps trigger it constantly. Raid bosses that walk alone do not. That is why Tranko is A for early chapters and a sell candidate once Valcrad or Madara owns the boss lane.
Place Tranko on wide bends, not on a boss entrance that spawns one target. Pair with Bluma or Leorio so the cooldown reduction actually turns into extra upgrades. If Tranko is your best unit, you are still in the beginner build: clear Story, summon, and stop rolling traits past Ace.
Aneko (Queen)
Aneko (inspired by Annie) is a Legendary Hill unit with full AOE and stuns. She deals more damage as enemies lose health, making her excellent against groups. Her stuns provide crowd control that most Hill units lack. Aneko is not a meta Hill DPS in the way Vegita is, but she is incredibly useful as a support-DPS hybrid.
Aneko fills the Hill slot when Vegita did not drop from banners. Flying enemies ignore Ground units, so at least one Hill name belongs on every board after Story chapter 4. Place Aneko on a Hill tile that covers the longest possible path segment. Trait with Stride to keep her attack tempo consistent. She is A-tier.
Tango (Star of Festivals)
Tango (inspired by Tengen) is a Legendary with strong AOE and flashy animations. He clears Story packs reliably and holds his own in early Infinite waves. His damage is honest but not exceptional compared to Mythic carries. Tango is B-tier: playable, not a plan.
Feed Tango only if he is your best damage option and you have no Mythic carry. Replace the moment Goju, Noroto, or a Secret lands. Do not spend rare evolution materials on him.
Tojei (Sorcerer Killer)
Tojei (inspired by Toji) is a Legendary with strong boss damage and consistent performance. His Neutral typing provides flexibility, and his inability to receive buffs is offset by his self-sufficient kit. Tojei deals solid damage without needing support from Bon or other buffer units.
Trait with Rupture to maximize his boss damage. Tojei is S-tier on some tier lists because of his boss-killing consistency. He is a strong pick for Raids where his self-sufficiency means he does not need a dedicated support slot.
Yoto (Calamity)
Yoto (inspired by Yoriichi) is a Legendary with strong single-target damage. He excels at killing bosses and elite enemies but lacks the AOE to handle dense Story waves. Yoto is S-tier on some tier lists for boss content.
Pair Yoto with an AOE carry like Madara or Noroto so trash waves do not overwhelm the lane. Trait with Rupture or Ace. Do not replace a Secret with Yoto, but do not sell him if you need boss damage and your Secret is AOE-focused.
Zeldo (Piety)
Zeldo (inspired by Zeldris) is a Legendary with crowd control and damage. He provides petrify, buff, and damage utility. Zeldo is A-tier on most tier lists. He works as a flex slot in teams that need CC but already have a carry.
Trait with Ace or Haste III. Place Zeldo where his CC can affect the most enemies. He is not a replacement for Valcrad’s coffin stun, but he adds a layer of control that helps in messy public lobbies.
Itsugo (Dangai)
Itsugo (inspired by Ichigo Dangai form) is a Legendary with a smooth rare-to-Mythic evolution path. He is easy to get, easy to evolve, and deals decent damage for his rarity. Itsugo is A-tier on most tier lists.
Use Itsugo as a bridge unit until a Mythic carry lands. He is one of the best Legendaries for new accounts because his evolution path does not require rare materials. Trait with Ace or Fury III.
Konpatchi (Unleashed)
Konpatchi (inspired by Konpachi) is a Legendary with strong AOE damage. He is A-tier on most tier lists. His kit is simple: hit hard, hit wide. He clears Story packs reliably and holds lanes in Infinite.
Trait with Ace or Fury III. Replace when a Mythic carry arrives.
Gyutari (Upper Moon)
Gyutari (inspired by Gyutaro) is a Legendary with bleed DPS. He pairs well with Valcrad because Bloodthirst scales against bleeding enemies. Gyutari is A-tier on most tier lists.
Trait with Ace or Fury III. Place Gyutari near Valcrad so the bleed synergy activates. He is not a standalone carry, but he is a strong secondary damage option in bleed comps.
Sosuke (Eternal)
Sosuke (inspired by Sosuke Aizen) is a Legendary with control and damage. He is C-tier on most tier lists because his kit is underwhelming compared to other Legendaries. Use him only if you have no better option.
Melio (Assault)
Melio (inspired by Meliodas) is a Legendary with rotating Commandments that cover pull, petrify, burn, slow, resistance shred, and team buffs. The flexibility is real, but the unreliability keeps him out of A-tier. You cannot control which effect activates at any given moment.
Melio is B-tier on most tier lists. His aura and crowd control make him a useful utility inclusion, but his inconsistent rotation means he is not a reliable carry. Trait with Immortal or Overseer if you want to maximize his utility. Place him near your carry so his buffs reach the unit that needs them most.
Itsoda
Itsoda (inspired by Ishida) stacks range while idle. Heilige Flugel adds plus 1 percent range each second the unit is not attacking, up to 15 percent. For every plus 5 percent range gained this way, Itsoda gains plus 10 percent damage, up to 30 percent. In practice the unit wants a lane with gaps between packs so the stack can rebuild.
Itsoda is B-tier. He can serve as a budget Hill pick when Vegita and Aneko are missing. Do not feed him rare evolution materials. Park him and sell when a Mythic Hill unit lands.
Kingo
Kingo (inspired by the Fairy King) is simple. Fairy King’s Magic makes attacks deal an additional 10 percent magic damage. There is no ramp, no stun, no income. Ten percent is real and also not a kit. Kingo is B filler for a hole in the track.
Neli
Neli (inspired by Nelliel) rolls Weak Point for a chance to deal plus 20 percent damage. Burst RNG on a Legendary is entertaining and still B. You cannot time a Raid stun around a weak-point proc.
Mykie (Toman)
Mykie (inspired by Mikey) is a Legendary with decent damage. He is B-tier on most tier lists. Use him as a filler if you have no better option.
Oxi (Mage)
Oxi (inspired by a mage character) is a Legendary with magic damage. He is B-tier on most tier lists. Use him as a filler if you have no better option.
Roxi
Roxi is a Legendary support unit. He is D-tier on most tier lists because his kit is underwhelming. Use him only if you have no better option.
Leorio
Leorio is the Epic economy unit. Golden Refund gives a 10 percent chance, whenever a nearby unit is upgraded, to refund 15 percent of the cash spent. If multiple Golden Refund units sit nearby, only one may attempt the roll. Two Leorios on the same bend do not double your refunds. They waste a placement.
Leorio is C on the unit tier list because the unit does not clear waves. It is still correct in beginner and farm comps until Bluma’s Training Data outpaces a 10 percent refund. Put Leorio next to the upgrade path, not at the map spawn. Take the refunds, finish the carry’s upgrades, then sell.
When to sell the whole row
Sell order once Mythics and Secrets exist: Neli, Kingo, Sosuke, and Roxi first. Itsoda, Tango, and Mykie second. Aneko and Leorio third after Bluma is online. Tranko, Tojei, Yoto, Zeldo, Itsugo, Konpatchi, Gyutari, and Melio last because they fill specific roles. That order matches team builds. Evolution materials from Story, Infinite, and Raids should skip this row except for a Tranko you must play this week.
Refunds are not damage. Tranko’s packed-lane spike is not a coffin stun. Itsoda’s idle range is not Infinity. Keep those distinctions straight and this rarity band becomes a set of rented slots instead of a second roster you feel guilty for abandoning. The moment a Mythic carry and Bluma both exist, this page turns from a build guide into a sell list, and that is the correct ending for launch fillers.
Frequently Asked Questions
Quick answers to the most common questions.
Is Tranko worth evolving?
Yes, if Tranko is your best packed-lane clearer. No, if Noroto or a Secret already covers that job. Check [Mythic units](/players/mythic-units/) before you spend materials.
Should I place two Leorios?
No. Only one nearby Golden Refund can roll. One Leorio is a bridge. Two is a wasted placement.
Is Aneko a good Hill unit?
Yes. Aneko provides full AOE and stuns from Hill tiles. She is the best Legendary Hill option when Vegita is not available. See [Hill units](/guides/hill-units/).
Why is Tojei so highly rated?
Tojei has strong boss damage and a self-sufficient kit that does not need buffs. His Neutral typing provides flexibility. He is S-tier for boss content.
When do I sell all Legendaries?
When Mythic or Secret units cover their lanes. Keep Tranko, Tojei, and Aneko longest. Sell Kingo, Neli, and Sosuke first so EXP feeding stays on keepers.